Since my idea was accepted, I will now begin my 20/20 Time Project, Creating 3-D Models and Textures to make 3 Hats and maybe get into the UGC program, I work on a better title later on.
The Link is for some of my ideas that I got from this website, its also the place where UGC items get accepted and or leaked ( I use this website for my inspirations and examples)
Link https://www.rbxleaks.com/
The UGC program (Stands for User-Generated-Content) is a program on Roblox for Modelers/Developers to make Hats, Clothing, and much more. I want to get into the UGC program for others to see my work and be able to have a copy of their own. Of course, I'm gonna need actual talent to be able to get in, after all, I'm competing with people who can do this
That's really good, and that I would like to do that someday, but I would like to start off small instead of doing something this good and most likely difficult, I guess I get started and I post the beginner results next week.
3/10/20 Week 1
I started to think of some ideas to make as a model, here are the 3 models ideas that I'm gonna try to do
1: Some sort of Hat
2: Some sort of Back Accessories
3: Clothing to go along with it
I started to mess around with Blender, it was hard to make something at first, but after a while, I began to actually be able to make something. I know the basics of a blender now I need to learn how to make a texture, Which I still working on, the texture is most likely the part I'm gonna struggle on, but I still keep on trying till I get through.
11/11/20 Week 2
This week was my first productive week, I started to make an model for my hat (I decided to make a fedora) And it was hard, but I think I nailed some of the shapes to it, I was taking a bit of inspiration from this item and my hat will probably look a little similar to this one.
While this one is professionally made, I still try to make my look as best as it can.
Mine currently looks all gray due to me not having a texture on it, but that's for later on when I finish it.
18/25/20 Week 3
This week might have been one of the worst weeks for this project I will most likely ever have, I been modeling this Fedora for almost the last week and every time I try to add the texture to it, some little spot is not smooth and mess up the whole thing, which makes me grateful, that today I have found the one thing I need to make this whole thing go way faster, a smoothing tool, which is the tool I most likely use the most because I am horrible at making flat models without small sharp spots. But I am far from done. I would show you the mesh, but thanks to the school's horrible bot services, it thinks that the mesh and texture are "Bad" and "Inappropriate" and block the website where I store them, So I just take screenshots from my other computer and send it to my phone and so on and so on. But Next week I show off the progress and what it looks like.
2/12/20 Week 4
This week by far I have made the most progress, I am rather close to finishing the model of my hat, and I got to stay, I'm proud of it. I would like to add a bit more detailing but all other than that, It's amazing, Here a formal screenshot of it, Just to make it look a bit better
The only thing that would make this better is trimming the edges a bit to make it a bit more symmetrical and less of a hexagon (The texture on this hat is just some basic color matching, nothing much since its not the final product, but it's not too bad). To model and render this hat was a pain, to say the least since every little jag and the sharp edge there was would ruin the hat and making it look bad (since the texture is made for flat and "smooth" surfaces, it was a pain until I found out that Blender had a smoothing tool, which made me go much faster and made it easier). In total it took me 16 days to nail this model, and it was worth it.
9/12/20 Week 5
So this week I finish my first hat, but before I put a picture of it, I just got to say that it looks very familiar to my last week model but if you look close enough you can see the edges are a bit less sharp and more of a circle shape and the texture is a tiny bit more detailed.
You can barely see, but lots of the texture has changed, instead of all black and white you can now see a tiny shade of light gray over the black to make it pop a little more instead of just sheer darkness. Yes, I know the edges still look bad, but they smoothed down a bit to make it a little less sharp. I can finally say I am finally done with part 1 out of 3. I took a break for the rest of the week and started to think about what I do next, since I am going with a gentleman/spy theme I decided to stick with the theme and make some spy gear that I'll explain next week.
12/16/20 This week was not as protective as last week, but I did get started. So I decided to make something "Spy" related, so I decided to make Spy Glasses. (I used this picture as inspiration)
Real Item
3-D Render of Real Item
The model was easy to make, took a while but I got it done in a couple days, but the texture, the texture was more painful to make than the whole entire Hat I made last time since I chose such oddly shaped Glasses, I had to make the texture match up with that (I'm still not done with the model nor the texture, this is what I did within the week, just some black grey and a little bit of white to make it look better than just a plain grey texture) But I can see I still have a lot to improve, but I think I can manage to make the texture and model better and look more like the inspiration I have.
3/17/21 Week 6 (The Return)
As I return from taking a minor break from making this, I made a small discovery. Turns out you have to be 18 or older to be accepted into the UGC program. So I can't do one of my main objectives of my Project, but I can still finish the models and at least do one of the 3 goals. Anyways besides that, I finished the glasses but haven't started the last item, or haven't decided yet. but here's a picture of what I have been doing for the last couple of weeks.
Other than that I took a break. Next week I'll decide what my final model will be.
3/24/21 Week 7
So this week I decided what my final model will be, it is a Jacket/Coat. So clothes on this platform are always nonmodels and are just basic paper wrapped around your body. Here's an example of a template.
The clothes can't be 3d, however adding onto the clothes could make it look 3d, such examples of doing this are hoodies, collars, etc. I would like to make a sort of coat and pants to finish off the 80's stereotypical Federal spy look. The actual 3d part will be the "collar" part of the coat and a pocket and maybe a small handgun to finish it off. I'll update my progress next week.
4/7/21 Week 8
So for this week, I decided to finish it off. I managed to start and get halfway for the small handgun but its textures need a bit fixed since it looks a bit plain. The clothes are a whole another hassle since you have to use photoshop over a 3d model. The "collar" part of it I have made the model for, but it's just a gray cone right now so I'll share it when it looks somewhat done. Overall I had a productive week besides the clothes but I still tried my best.
4/14/21 Week 9
This week I finally finished the "collar" and the clothes to go along with it. The handgun is 75 percent finished. I also made the discovery that I can upload my hats and accessory and such as models over hats. Since I can't join the UGC program since I'm too young I'll upload them as free models in Studio, also here are the hats and clothes in their respected lighting. (I use a different format because the other wasn't registering to the website)
Both are done 100% and are looking nice. Now I just got to finish off the handgun and I'll be good.
Week 9
This week I finally finished everything. I finished the handgun after a week of making it. I say out of the three I did the handgun was the most fun to do despite it being the hardest. The shading is nice and clean, after many minutes of trying to fix it. While it does look like a plastic water gun I still am proud of it. Now with the outfit complete, I have finally finished my 20/20 time project.